Just created a simple animation demo.
This demo shows the possibilities of animating GUI elements by pure manipulation of GUI element coordinates, rotation, scale, color and alpha.
“Pure” means: eDriven’s tweening framework isn’t used in this demo.
This demo also shows the basics of component instantiation and destruction. Also it is a good reference for measuring performance, as well as garbage collection (possible memory leaks). Created with Unity 3, version 3.5.7f5.
Try out the demo, turn on the auto-instantiation, push it to the limit (observe processor, memory, GC etc).