Making eDriven.Gui more intuitive

I’ve been simplifying the eDriven.Gui editor interface for a while now.

While using a single dock-able panel, multiple floating windows are opening contextually (when adding child components or mapping event listeners). This is much more intuitive then the previous system, where everything was inside a single panel.

A good thing with floating windows is that the user could dismiss them anytime, thus making more place on his screen.

And yeah, UT did a pretty good job on for handling custom editor windows and dialogs. :)

multi_window

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